Last Thursday, I finally got to ride Cedar Point’s new hyper hybrid from Rocky Mountain Construction, and I’m still in shock from the sheer power I experienced on the coaster.

As I approached the park, I was struck by how much more prominent the ride was on the skyline. From the start, it was obvious that this ride wasn’t Mean Streak anymore.

As soon as the park opened, I walked to the back of the park as fast as I could. There stood Steel Vengeance, towering over Frontiertown’s buildings and punctuating the air with the screams of terrified riders. The train thundered through inversions and wound through the wooden remains of Mean Streak.

I had heard that Steel Vengeance had just begun a no-phone policy after a rider’s device contributed to an injury on Twisted Timbers, but I wasn’t sure how strict the rule would be or how they planned on enforcing it. Two ride ops sat at the entrance to the ride and asked each rider if they were carrying a phone, instructing them to rent a locker or leave it with a non-rider. I was happy to oblige, but found it difficult to keep track of the time remaining on my locker without my phone, since I didn’t wear a watch. Also, I had hoped to take some good photos from the queue, but I had to resort to snapping a few shots from the entrance and the other side of Frontiertown.

While waiting in line, I saw quite a few security guards patrolling the line and trekking up to the platform every once and a while. A ride op explained that if you were caught with a phone in the station they’d kick you out of the line, and after three strikes they’d call security. In the end, being without my phone was a small price to pay to ride Steel Vengeance, and after tracking Mean Streak’s transformation over the course of two years, I was more than ready to finally catch a ride on the coaster.

After about half an hour, I reached the platform. A ride op was assigning seats but she was happy to acquiesce when I asked to ride in the front. I found this to be the case the whole day, which was great because it kept the line moving while respecting anyone who had a seat preference.

The train took off, rolling over two bunny hills before hitting the unusually loud chain lift. On the way up, I took in the view of Cedar Point’s impressive coaster lineup. Near the top, the entire ride layout came into view, giving us riders a quick glimpse into our imminent joy or terror. Before I knew it, the train reached the apex and slowly crept over the top before dashing to the ground at 90 degrees. In the front car, the drop was exhilarating but not quite ejecting.

The following hill offered a sustained surge of floater airtime at an off-axis angle and sent the train rocketing back toward the first drop. After two more airhills, the real fun began. I was wooshed through first zero-g-roll while climbing, then took a flying turn into the second zero-g-roll while dropping. That drop in particular was extremely disorienting and made for an extreme stomach drop.

After rolling through the mid-course brake run, the ride continued with a sudden plunge back into the course that made me catch my breath. The train dove into the ride’s wooden support structure, tempting me to yank my hands down in apprehension as I was sucked through a third roll. A few hills later, the train took a second pass through the structure, completing a similar roll and maneuvering a set of overbanks. One over-banked turn in particular really stood out, giving me a little pop of airtime while on my side. To finish off the ride, the train flew through a series of five airtime hills in a row, each taken at a different angle.

Sitting in the brake run, I realized that I couldn’t compare the ride experience to any other coaster I had ridden. I decided that it combined some of the best elements of Millennium Force and Maverick while adding in some wacky turns that only Rocky Mountain Construction could conjure up.

After getting off, I got right back in line to try the back row. In the back seat, the first drop was insane! The rest of the train began dropping while the back wasn’t quite to the top, meaning I was pulled aggressively over the top into a 200-foot drop. The ejector airtime I experienced on that drop was by far the best I’ve ever experienced and I would compare it to the negative g-forces on a drop tower.

The ride continued its course, taking each hill and inversion with more intensity than ever. According to the park, Steel Vengeance has the most airtime of any roller coaster, with a total of 27.2 seconds, and I felt like my body was out of the seat more than in it. I was in hysterics for the entire last lap around the ride’s structure, and I got off the coaster with an adrenaline high.

Later in the day, I rented a locker for two more hours and was able to get in three more rides on the coaster (once in the middle and twice in the back). Riding solo, I was able to meet some pretty cool people, some of whom had ridden the coaster dozens of times and others who were about to experience Steel Vengeance for the first time. Everyone I rode with got off with a big smile on their face and a new favorite ride at Cedar Point.

At one point I got to chat with an off-duty ride op for Magnum who was getting in his Steel Vengeance rides for the day. We got to chatting about industry news and other parks across the US, and then he pointed out a few things about the coaster I hadn’t noticed before. For one, the wooden supports sway quite a bit just after the train rolls by, which is normal and serves to relieve the stress from the passing trains. The op said that the park had recently added a reinforcement beam and that it was now swaying much less than before.

He was also able to give me an update on Steel Vengeance’s third train, Chess. On opening day, two trains had a minor collision in the station at a minimal speed, and though no one was injured, Cedar Point was forced to shut the ride down nonetheless. The park switched to two trains while they worked on a fix. According to the ride op, the third train is now ready to run and they have the go-ahead but they’re having trouble getting the mid-course brake run to work, so with three trains they’d have to start one long after the previous like on Millennium Force. So it’s unlikely that we’ll see three-train operation again until next season.

While in line, I also enjoyed checking out the storyline segments that the park added to the queue to explain the ride’s theme. I wasn’t able to get a picture of the signs since I didn’t have my phone with me, but there was a themed poster for each of the three characters (Blackjack, Chess, and Digger) explaining their tie into Frontiertown and their need for vengeance from Blackjack’s ruthless brother Maverick.

There weren’t many themed elements in the ride’s station, but the trains had a great steam engine front car and one of the characters’ names was scrawled on the side of each train. A western voiceover played when each train departed the station, and the loading screen touted fun catchphrases like “A Mean Streak lies beneath.”

In the end, I found a new favorite coaster in Steel Vengeance. The ride had all the elements I crave in a coaster, from the ejector drop to the disorienting inversions and endless airtime hills. In typical Rocky Mountain Construction fashion, the ride managed to combine all these elements with flawless transitions. However, some of the turns on the ride came up so suddenly that I barely had time to prepare myself for their sheer intensity. Steel Vengeance is by no means a rerideable coaster like a B&M Hyper, but I was still feeling great after three rides in a row.

Overall, I couldn’t ask for more from Steel Vengeance, and I thought that the ride experience was absolutely flawless. If I was able to change any part of the ride, I wouldn’t tweak a thing. The length, speed, and intensity were about as good as it gets. I rated Steel Vengeance a first-ever 10 out of 10. I could wax on forever about this ride, but the short of it is that you simply need to experience it for yourself. Steel Vengeance just might be the new best roller coaster on the planet.

Rider tips

  • This tip is pretty obvious, but try to hit the ride as soon as you can after the park opens. Most of the crowd follows the midway past Millennium Force and through Frontiertown, so heading by Top Thrill Dragster and cutting down the Gemini Midway might be your quickest route. Some people even park in the Cedar Point Shores lot for even faster walk to the coaster.
  • Be prepared to part with your phone. The ride ops aren’t going to let you into the queue with a handheld device of any kind, so unless you have a hidden pocket that’s securely fastened, you’re best off renting a locker. Don’t make the mistake I did, but rent a locker for the full day so that you’ll be free to come back to the ride at any point.
  • Try riding in the back row. While I was there, a ride op was assigning seats, but they usually let you sit wherever you want if you ask. In the back of the train, the first drop and airtime hills are absolutely insane. On the way up, a left seat will give a better view of the lake and the right will offer a glimpse at the ride layout and the park beyond.

Have you ridden Steel Vengeance? Feel free to post your review in the comments section below.

REVIEW OVERVIEW
Intensity, Pacing, & Aesthetics
10
A trip to Dollywood at age eight changed me forever. Since then, I have been on a wild quest to fulfill my cravings for thrill. Here at Theme Park Press, I desire to share my adventures and give my thoughts on the latest industry news.

2 COMMENTS

  1. While I have to agree that the end result is pretty much a masterpiece (RMC really gets all the credit), it did come at a heavy price.
    With a conversion having a build time that eclipsed the duration of the original Mean Streak, and a lengthy debug process that will still not attain 3 train operation until next year – many “one visit a year” patrons looked elsewhere this summer out of frustration and disappointing stories posted on line and relayed in person. The hype/PR buildup fell flat on its face and it killed a two year freight train of anticipation when the train collision took place so early in the season and the public was suddenly left in the dark without a word from the park about the situation. Even after it was mysteriously made all better, the results showed inter parks poor financials and reduced attendance for the quarter, it quickly formulated (and as of today – extended) reduced price admission offers, and advertising that emphasized the water park and boardwalk over Steel Vengeance.
    I hope you get a chance to revisit the ride in a year or two to see how it “ages” the second time around. Cedar Fair tends to let the themed items die a slow death, and Mean Streak had a spectacular following when it was new. But if Rougaroo (Mantis) is any example – rehabs don’t seem to keep their popularity as well as new coasters do – at least in Cedar Fair’s parks.

    • Great thoughts, Steve, and I have to agree that the coaster came at a cost—a similar one to the cost Dollywood paid for Lightning Rod. Like I discussed in my rant on innovation, many revolutionary coasters over the years have suffered from similar incidents, downtime, and flat-out failure, but if they didn’t come out on top, they served as a benchmark for future rides to build off of. Steel Vengeance has had a rough season, and I’m not downplaying that, but after riding it, I can say that the finished product was worth every bit of the wait.
      My only hope is that RMC’s latest record-breaking creations will hold out as well as their earlier designs. Lightning Rod has been forced to close for much of the season for a second year in a row, so I am really hoping to see Steel Vengeance run smoothly without any major downtime moving forward—if the other IBox coasters are any indication, the future looks bright. I’ll definitely be back to the park in the next few years to catch some more rides on the coaster, so I’ll be sure to let you know how it’s running then. And if you haven’t gotten to ride Steel Vengeance yet…well, I would highly recommend it. Take care!

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